Virtual Reality User-Scene Interaction:Head-Rotation versus Joystick Movements
Author:
Affiliation:
1. Engineering and Computer Science (SPECS) University of Hertfordshire Hatfield,School of Physics,United Kingdom
2. ELT Elettronica Group Rome,Italy
3. University of Catania,Dept. Math and Computer Science (DMI),Catania,Italy
Funder
University of Hertfordshire
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9967443/9967445/09967622.pdf?arnumber=9967622
Reference33 articles.
1. Stereoscopic 3D displays and human performance: A comprehensive review
2. SUS: a retrospective;brooke;J usability Stud,2013
3. Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task
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1. Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16
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