A Gamified Word of Mouth Recommendation System for Increasing Customer Purchase

Author:

Hajarian Mohammad,Hemmati Sara

Publisher

IEEE

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies;International Journal of Serious Games;2024-06-26

2. Gamification in Recommendation Systems a Systematic Analysis;Communications in Computer and Information Science;2023-12-20

3. Proposal for Gamifying the ISO 29110 Standard: An Interactive Approach to Enhancing Project Management;2023 12th International Conference On Software Process Improvement (CIMPS);2023-10-18

4. Evaluating the Impact of Different User Engagement Elements on Software Applications;2023 46th MIPRO ICT and Electronics Convention (MIPRO);2023-05-22

5. Effective Gamification: A Guideline for Gamification Workshop of WEEF-GEDC 2021 Madrid Conference;2021 World Engineering Education Forum/Global Engineering Deans Council (WEEF/GEDC);2021-11-15

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