A Discrete Environment-Driven GPU-Based Ray Launching Algorithm

Author:

Lu Jonathan S.ORCID,Vitucci Enrico M.ORCID,Degli-Esposti VittorioORCID,Fuschini FrancoORCID,Barbiroli MarinaORCID,Blaha Jerome A.,Bertoni Henry L.ORCID

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering

Cited by 31 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. On the Digitization of the EM Environment: A Comparison of Ray Launching Solutions;2024 IEEE International Mediterranean Conference on Communications and Networking (MeditCom);2024-07-08

2. Exploring Gaming Technologies, Digital Twins, and VR to Visualise Wireless Propagation Simulations;2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC);2024-07-02

3. Anxel Beam Shrinkage Method and Heterogeneous Computing-Accelerated Full-Image Theory Method Ray Tracing Enabling Massive Outdoor Propagation Modeling;IEEE Transactions on Antennas and Propagation;2024-07

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5. An Efficient Ray-Based Modeling Approach for Scattering From Reconfigurable Intelligent Surfaces;IEEE Transactions on Antennas and Propagation;2024-03

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