Exploring Art in the Digital Era: Creating and Deploying an Immersive Virtual Gallery Experience

Author:

Rante Hestiasari1,Hanifati Kirana1,Miranto Cahya1,Tan Toni2

Affiliation:

1. Politeknik Elektronika Negeri,Department of Informatics and Computer Engineering,Surabaya,Indonesia

2. University of Bremen,Department of Mathematics and Computer Science,Germany

Publisher

IEEE

Reference24 articles.

1. Preliminary Development of Virtual Reality for Batik Exhibition;miranto;Journal of Educational Psychology,2020

2. Development of Social Virtual Reality (SVR) as Collaborative Learning Media to Support Merdeka Belajar

3. Experiencing immersive virtual reality in museums

4. The invisible museum: A user-centric platform for creating virtual 3d exhibitions with VR support;zidianakis;Electron,2021

5. The Positive Impacts of Exhibition-Driven Tourism on Sustainable Tourism, Economics, and Population: The Case of the Echigo–Tsumari Art Triennale in Japan

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