A Survey of Procedural Content Generation for Games
Author:
Affiliation:
1. Macau University of Science and Technology
2. Institute of Automation, Chinese Academy of Sciences
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9898398/9898435/09898527.pdf?arnumber=9898527
Reference14 articles.
1. Learning to Generate Video Game Maps Using Markov Models
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