Volumetric Kombat: a Case Study on Developing a VR Game with Volumetric Video
Author:
Affiliation:
1. Ontario Tech University,Game Development & Interactive Media
2. School of Design and Informatics, Abertay University
Funder
NSERC
ERASMUS+
Abertay University
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10389809/10389828/10390295.pdf?arnumber=10390295
Reference11 articles.
1. MetaHuman Creator The starting point of the metaverse
2. Virtualized reality: concepts and early results
3. Exploring volumetric video and narrative through Samuel Beckett’s Play
4. Livescan3D: A Fast and Inexpensive 3D Data Acquisition System for Multiple Kinect v2 Sensors
5. A Visual Programming Interface for Experimenting with Volumetric Video
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