Experience-Driven Procedural Content Generation

Author:

Yannakakis G. N.,Togelius J.

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Human-Computer Interaction,Software

Cited by 208 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Affective computing methods for simulation of action scenarios in video games;Procedia Computer Science;2024

2. Affective Game Computing: A Survey;Proceedings of the IEEE;2023-10

3. Generating Scenarios from High-Level Specifications for Object Rearrangement Tasks;2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS);2023-10-01

4. Emotion Design for Video Games: A Framework for Affective Interactivity;Games: Research and Practice;2023-09-30

5. Increasing motivation in social exercise games: personalising gamification elements to player type;Behaviour & Information Technology;2023-09-13

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