The Webcam Eye Tracking as a Tool to Increase PX with Serious Games for Learning: A Case Study

Author:

Ferreira Cleiton1,Gonzalez Carina2,Adamatti Diana3,Moreira Fernando4

Affiliation:

1. Instituto Federal de Educação Ciência e Tecnologia do Rio Grande do Sul-IFRS,Research and Innovation Department,Rio Grande,Brasil

2. Universidad de La Laguna-ULL,Department of Computer Engineering and Systems,San Cristóbal de La Laguna,Spain

3. Computer Science Center -C3, Universidade Federal do Rio Grande-FURG,Rio Grande,Brasil

4. REMIT, Universidade Portucalense,Porto,Portugal

Funder

Universidad de La Laguna (ULL)

Instituto Federal de Educação Ciência e Tecnologia do Rio Grande do Sul (IFRS)

Publisher

IEEE

Reference29 articles.

1. Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19

2. A Literature Review of Gaming in Gaming;McGlarty;Gaming in Education,2012

3. Game-Based Training Effectiveness Evaluation in an Operational Setting

4. Desenvolvimento socioemocional e aprendizado escolar: Uma proposta de mensuração para apoiar políticas públicas;Santos;Instituto Ayrton Senna,2014

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