Author:
Wakao Asuka,Matsumura Kohei,Suzuki Mao,Noma Haruo
Cited by
10 articles.
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1. Tag in the Park: Paving the Way for Proximity-Based AI Pervasive Games;IEEE Communications Magazine;2023-08
2. What Can Gamification Learn From Sensory Marketing?;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07
3. Area-POS Data: A Novel Method for Commercial Area Management;2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E);2022-01-14
4. Evaluation of the online arabic treasure hunt as learning games activities using the technology acceptance model (TAM);The 5th Innovation and Analytics Conference & Exhibition (IACE 2021);2022
5. What Can Gamification Learn From Sensory Marketing?;Utilizing Gamification in Servicescapes for Improved Consumer Engagement;2020