Treasure hunt game to persuade visitors to walk around a shopping mall

Author:

Wakao Asuka,Matsumura Kohei,Suzuki Mao,Noma Haruo

Publisher

IEEE

Cited by 10 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Tag in the Park: Paving the Way for Proximity-Based AI Pervasive Games;IEEE Communications Magazine;2023-08

2. What Can Gamification Learn From Sensory Marketing?;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

3. Area-POS Data: A Novel Method for Commercial Area Management;2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E);2022-01-14

4. Evaluation of the online arabic treasure hunt as learning games activities using the technology acceptance model (TAM);The 5th Innovation and Analytics Conference & Exhibition (IACE 2021);2022

5. What Can Gamification Learn From Sensory Marketing?;Utilizing Gamification in Servicescapes for Improved Consumer Engagement;2020

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