Modelling Network Latency and Online Video Gamers’ Satisfaction with Machine Learning

Author:

Wong Albert,Chiu Chunyin,Hains Gaetan,Behnke James,Khmelevsky Youry,Mazur Chris

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

IEEE

Reference14 articles.

1. Utilizing Minecraft bots to optimize game server performance and deployment

2. The WTFast’s Gamers Private Network (GPN®) Performance Evaluation Results;hains;2020 IEEE International Systems Conference (SysCon),2020

3. Machine Learning Prediction of Gamer’s Private Networks (GPN® S);mazur;Proceedings of the Future Technologies Conference,2020

4. Network Latency Classification for ComputerGames;wong;The IEEE International Conference on Recent Advances in Systems Science and Engineering (submitted),2021

5. A resource prediction model for virtualization servers

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2. Pan-Institutional Applied Research within Undergraduate and Post-Degree Diploma Teaching Programs;Proceedings of the 25th Western Canadian Conference on Computing Education;2023-05-04

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