Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education

Author:

Lara-Cabrera Raúl1ORCID,Ortega Fernando1ORCID,Talavera Edgar1ORCID,López-Fernández Daniel1ORCID

Affiliation:

1. Dpto. Sistemas Informáticos, Universidad Politécnica de Madrid, Madrid, Spain

Funder

Comunidad de Madrid under Convenio Plurianual with the Universidad Politécnica de Madrid in the actuation line of Programa de Excelencia para el Profesorado Universitario

Universidad Politécnica de Madrid through the Educational Innovation Project “Improving Student Motivation Through a Reward System Based on 3-D Printed Physical Badges”

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Education

Reference38 articles.

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2. The Democratization of production;bull;Learn Leading Technol,2009

3. State of research on Gamification in education: A Bibliometric survey;swacha;Journal of Educational Sciences,2021

4. Gamification in software engineering education: A systematic mapping

5. Using gamification for supporting an introductory programming course. the case of classcraft in a secondary education classroom;papadakis;book Interactivity Game Creation Design Learning and Innovation,2017

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