Automated Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

Author:

Sestini Alessandro1ORCID,Gisslen Linus1,Bergdahl Joakim1,Tollmar Konrad1,Bagdanov Andrew D.2ORCID

Affiliation:

1. SEED - Electronic Arts (EA), USA

2. Università degli Studi di Firenze, Italy

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Benchmark Environment for Offline Reinforcement Learning in Racing Games;2024 IEEE Conference on Games (CoG);2024-08-05

2. Reinforcement Learning for High-Level Strategic Control in Tower Defense Games;2024 IEEE Conference on Games (CoG);2024-08-05

3. Improving Generalization in Game Agents with Data Augmentation in Imitation Learning;2024 IEEE Congress on Evolutionary Computation (CEC);2024-06-30

4. Know Your Bugs: A Survey of Issues in Automated Game Testing Literature;2024 IEEE Gaming, Entertainment, and Media Conference (GEM);2024-06-05

5. An Industrial Experience Leveraging the iv4XR Framework for BDD Testing of a 3D Sandbox Game;Lecture Notes in Business Information Processing;2024

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