Author:
Togelius Julian,Whitehead Jim,Bidarra Rafael
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software
Cited by
9 articles.
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1. Procedural Content Generation for Racing Games;2024 International Conference on Signal Processing, Computation, Electronics, Power and Telecommunication (IConSCEPT);2024-07-04
2. A Novel Procedural Content Generation Algorithm for Tower Defense Games;Proceedings of the 6th International Conference on Algorithms, Computing and Systems;2022-09-16
3. Procedural Game Level Design to Trigger Spatial Exploration;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05
4. A Rule Based Procedural Content Generation System;Communications in Computer and Information Science;2022
5. 10 Years of the PCG workshop: Past and Future Trends;International Conference on the Foundations of Digital Games;2020-09-15