Extended Reality Training for Business and Education: The New Generation of Learning Experiences
Author:
Affiliation:
1. University of Applied Management
2. straightlabs GmbH & Co. KG
3. TU Munich
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9973799/9974160/09974311.pdf?arnumber=9974311
Reference19 articles.
1. Importance of Employee Engagement
2. Acceptance and Effectiveness of a Virtual Reality Public Speaking Training
3. Defining Extended Reality Training: A Long-Term Definition for All Industries
4. Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising
5. Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task
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