The Effects of Digital Games on Undergraduate Players' Flow Experiences and Affect

Author:

Chiang Yu-Tzu,Cheng Chao-yang,Lin Sunny S. J.

Publisher

IEEE

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A randomised control trial for measuring student engagement through the Internet of Things and serious games;Internet of Things;2021-03

2. Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience;International Journal of Computer Games Technology;2020-08-18

3. Examining the Degree of Engagement of a Participant in Economic Games Using Cognitive Neuroscience Techniques;Experimental and Quantitative Methods in Contemporary Economics;2019-10-13

4. Help Resources in Games;Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems;2017-10-23

5. The False Dichotomy between Positive and Negative Affect in Game Play;Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play;2015-10-05

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