Gamification of Learning Management System Improves Students’ Engagement, Active Learning and Performance
Author:
Affiliation:
1. Petra Christian University,School of Business and Management,Surabaya,Indonesia
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10330802/10330826/10330870.pdf?arnumber=10330870
Reference23 articles.
1. Gamification as Online Teaching Strategy During COVID-19: A Mini-Review
2. Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education
3. Gamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University Course
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