Using e-Learning Standards to Improve Serious Game Deployment and Evaluation

Author:

Perez-Colado Ivan Jose1,Perez-Colado Victor Manuel1,Martinez-Ortiz Ivan1,Freire Manuel1,Fernandez-Manjon Baltasar1

Affiliation:

1. Complutense University of Madrid,Dept. of Software Engineering and Artificial Intelligence,Madrid,Spain

Publisher

IEEE

Reference22 articles.

1. Use and abuse of reusable learning objects;polsani;Journal of Digital Information,2003

2. Using e-learning standards in educational video games

3. 1484.12.1-2002 - IEEE Standard for Learning Object Metadata,2002

4. Metadata quality in learning object repositories: a case study

5. METADATA, REPOSITORY AND METHODOLOGY IN LEARNING OBJECTS;fernández-diego;International Conference on Education and New Learning Technologies,2015

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Bootstrapping serious games to assess learning through analytics;2023 IEEE Global Engineering Education Conference (EDUCON);2023-05-01

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