An Efficient Deep $Q$-learning Strategy for Sequential Decision-making in Game-playing

Author:

Chang Oscar1,Morocho-Cayamcela Manuel Eugenio1,Pineda Israel2,Cárdenas Kevin1

Affiliation:

1. School of Mathematical and Computational Sciences, Yachay Tech University,San Miguel de Urcuquí,Ecuador

2. College of Sciences and Engineering, Universidad San Francisco de Quito,Quito,Ecuador

Publisher

IEEE

Reference17 articles.

1. Evolving intelligent game-playing agents;franken;Proceedings of the 2003 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists on Enablement through Technology ser SAICSIT'03 ZAF,2003

2. Residual Algorithms: Reinforcement Learning with Function Approximation

3. Stable fitted reinforcement learning;gordon;Proceedings of the 8th International Conference on Neural Information Processing Systems ser NIPS'95,1995

4. Evolving Tic-Tac-Toe Playing Algorithms Using Co-Evolution, Interactive Fitness and Genetic Programming

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