A Smart Floor Device of an Exergame Platform for Elderly Fall Prevention
Author:
Affiliation:
1. University of the Aegean,Information & Communication Systems Engineering Dept.,Samos,Greece
2. Depia Automations,Thessaloniki,Greece
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9996588/9996595/09996927.pdf?arnumber=9996927
Reference23 articles.
1. Choice Stepping Reaction Time: A Composite Measure of Falls Risk in Older People
2. Development and Evaluation of a Motion-Based Exercise Game for Balance Improvement
3. Exergame design guidelines for enhancing elderly's physical and social activities;planinc;Proceedings of the Third International Conference on Ambient Computing Applications Services and Technologies,0
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1. A Machine-Learning-Based Motor and Cognitive Assessment Tool Using In-Game Data from the GAME2AWE Platform;Informatics;2023-07-09
2. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly;Computers;2023-02-27
3. Exergaming with the GAME2AWE Platform: Design, Implementation and Evaluation Insights;Communications in Computer and Information Science;2023
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