1. Rethinking dynamic difficulty adjustment for video game design;Entertainment Computing;2024-05
2. Facial Emotion Recognition in VR Games;2023 IEEE Conference on Games (CoG);2023-08-21
3. Towards Context-Aware Facial Emotion Reaction Database for Dyadic Interaction Settings;Sensors;2023-01-01
4. Nine Challenges for Immersive Entertainment;Communications in Computer and Information Science;2023
5. EEG-based Engagement Index for Video Game Players;2022 International Conference on Emerging Trends in Electrical, Control, and Telecommunication Engineering (ETECTE);2022-12-02