Towards an Integrated Educational Games Evaluation Model: A Review of Study

Author:

Ibrahim Roslina1,Azami Husna Hafiza1,Masrom Suraya2,Magalingam Pritheega1,Yaacob Suraya1,Aljuaid Nada Mansour1

Affiliation:

1. Universiti Teknologi Malaysia,Razak Faculty of Technology and Informatics,Kuala Lumpur,Malaysia

2. Universiti Teknologi MARA, Perak Branch,Faculty of Computer & Mathematical Sciences,Malaysia

Funder

Universiti Teknologi Malaysia (UTM)

Publisher

IEEE

Reference40 articles.

1. The use of serious games in science education: a review of selected empirical research from 2002 to 2013

2. Game-Based Learning in Science Education: A Review of Relevant Research

3. MEEGA+: A Method for the Evaluation of Educational Games for Computing Education;petri;INCOD Brazilian Institute for Digital Convergence,2018

4. Factors Affecting Undergraduates' Acceptance of Educational Game: An Application of Technology Acceptance Model (TAM);roslina;Visual Informatics Sustaining Research and Innovations,2011

5. Heuristic evaluation for games

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1. Educational Game Learning Quality Evaluation Tool: A Systematic Literature Review;2024 7th International Conference on Informatics and Computational Sciences (ICICoS);2024-07-17

2. User-Oriented Process Analysis of Using the DIZU-EVG Instrument for Educational Video Games;Networks and Systems in Cybernetics;2023

3. A Review of Models and Factors for Digital Educational Games Acceptance and User Experience;2022 International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT);2022-10-20

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