Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games
Author:
Affiliation:
1. School of Science and Engineering, The Chinese University of Hong Kong,Shenzhen,Shenzhen,China
2. Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou),Guangzhou,China
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10017435/10017300/10017960.pdf?arnumber=10017960
Reference12 articles.
1. Cs: Show-an interactive visual analysis tool for first-person shooter esports match data;horst;International Conference on Entertainment Computing,2021
2. eSport management: Embracing eSport education and research opportunities
3. Multi-Screen Director
4. From the Lab to the OB Truck
Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model;Proceedings of the 31st ACM International Conference on Multimedia;2023-10-26
2. The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming: A Pilot Study;Communications in Computer and Information Science;2023
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3