Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games

Author:

Li Jiaye1,Li Minghao1,Wen Zikai Alex2,Cai Wei1

Affiliation:

1. School of Science and Engineering, The Chinese University of Hong Kong,Shenzhen,Shenzhen,China

2. Computational Media and Arts Thrust, The Hong Kong University of Science and Technology (Guangzhou),Guangzhou,China

Publisher

IEEE

Reference12 articles.

1. Cs: Show-an interactive visual analysis tool for first-person shooter esports match data;horst;International Conference on Entertainment Computing,2021

2. eSport management: Embracing eSport education and research opportunities

3. Multi-Screen Director

4. From the Lab to the OB Truck

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model;Proceedings of the 31st ACM International Conference on Multimedia;2023-10-26

2. The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming: A Pilot Study;Communications in Computer and Information Science;2023

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