Gamification of Learning using 3D Spaces in the Metaverse
Author:
Affiliation:
1. School of Computing,SRMIST, Kattankulathur Campus,Department of Networking and Communications,Chennai,India
2. Univ of Arkansas,Department of Biological & Agricultural Engineering,Fayetteville,Arkansas,USA
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10127222/10127226/10127461.pdf?arnumber=10127461
Reference15 articles.
1. Metaverse: Perspectives from graphics, interactions and visualization
2. An examination of the studies on foreign language teaching in pre-school education: a bibliometric mapping analysis
3. Using Augmented Reality to Stimulate Students and Diffuse Escape Game Activities to Larger Audiences
4. Perception of high school students about using Metaverse in augmented reality learning experiences in mathematics;reyes ce;Pixel-Bit Media and Education Magazine,2020
5. Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework
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