A comparison between two 3D free-viewpoint generation methods: Player-billboard and 3D reconstruction
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Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx5/5503122/5506201/05506605.pdf?arnumber=5506605
Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Real-time distance field acceleration based free-viewpoint video synthesis for large sports fields;Computational Visual Media;2024-01-03
2. [Paper] Quality Improvement for Real-time Free Viewpoint Video Using View-dependent Shape Refinement;ITE Transactions on Media Technology and Applications;2021
3. Generation Method for Immersive Bullet-Time Video Using an Omnidirectional Camera in VR Platform;Proceedings of the 2018 Workshop on Audio-Visual Scene Understanding for Immersive Multimedia;2018-10-26
4. An On-site Visual Feedback Method Using Bullet-Time Video;Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports;2018-10-19
5. Optimal Billboard Deformation via 3D Voxel for Free-Viewpoint System;IEICE Transactions on Information and Systems;2018-09-01
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