Simulation-Based Training via a “Readymade” Virtual World Platform: Teaching and Learning With Minecraft Education
Author:
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Computer Science Applications,Hardware and Architecture,Software
Link
http://xplorestaging.ieee.org/ielx7/6294/9390232/09390428.pdf?arnumber=9390428
Cited by 24 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Development of Internet of Things Trainer Kit as a Learning Media for Digital Circuit Subjects in Higher Education;International Journal of Online and Biomedical Engineering (iJOE);2024-06-20
2. Improving Security and Environmental Awareness through Game-Based Learning with Minecraft;International Journal of Engineering Pedagogy (iJEP);2024-05-14
3. Minecraft in STEAM education – applying game-based learning to renewable energy.;Interaction Design and Architecture(s);2024-03-15
4. An investigation on the application of Ridge regression model in the optimization of virtual practice teaching innovation path of Civics and Politics courses in colleges and universities;Applied Mathematics and Nonlinear Sciences;2024-01-01
5. Design and Application of Virtual Simulation Teaching System under Artificial Intelligence Orientation;Applied Mathematics and Nonlinear Sciences;2024-01-01
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