Using Software Agents in a Distributed Computing System for Procedural Planetoid Terrain Generation

Author:

Levus Yevheniya1,Westermann Rudiger2,Morozov Mykola2,Moravskyi Roman1,Pustelnyk Pavlo1

Affiliation:

1. Lviv Polytechnic National University,Software Department,Lviv,Ukraine

2. Technical University of Munich,Department of Informatics,Munich,Germany

Publisher

IEEE

Reference22 articles.

1. Developing an agent-based simulation model of software evolution;mohammed;Information and Software Technology,2017

2. Geographical agent-based modeling and satellite image processing with application to facilitate the exploration of minerals in Behshahr, Iran

3. LogPlayer: Fault-tolerant Exactly-once Delivery using gRPC Asynchronous Streaming;roohitavaf;ArXiv,2019

4. Controllable Procedural Game Map Generation using Software Agents and Mixed Initiative;aderum;Malmö högskola/Teknik och samhälle,2016

5. Architectural Features of Distributed Computing Systems

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Cloud-Based Distributed Approach for Procedural Terrain Generation with Enhanced Performance;2023 IEEE 18th International Conference on Computer Science and Information Technologies (CSIT);2023-10-19

2. Architecture of a distributed software system for procedural planetoid terrain generation;Ukrainian Journal of Information Technology;2023

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