Design of Serious Games for Blended Learning: Virtual Reality or Augmented Reality?

Author:

Lee Lap-Kei1,Cheung Simon K.S.2,Wang Fu Lee1,Chui Kwok Tai1,Fung Yin-Chun1,Lu Angel3,Hui Yan Keung4,Hao Tianyoung5,Hou U Leong6,Wu Nga-In7

Affiliation:

1. Hong Kong Metropolitan University,School of Science and Technology,Hong Kong,China

2. Hong Kong Metropolitan University,Information Technology Office,Hong Kong,China

3. City University of Hong Kong,Talent & Education Development Office,Hong Kong,China

4. Digital Future Office Vocational Training Council,Hong Kong,China

5. South China Normal University,School of Computer Science,Guangzhou,China

6. University of Macau,Department of Computer and Information Science,Macao,China

7. The Hong Kong Polytechnic University,College of Professional and Continuing Education,Hong Kong,China

Publisher

IEEE

Reference22 articles.

1. Blended learning systems;Graham;The handbook of blended learning: Global perspectives, local designs, Preiffer,2006

2. Blended learning: the new normal and emerging technologies

3. Online and blended learning: A survey of policy and practice from K-12 schools around the world;Barbour;International Association for K-12 Online Learning,2011

4. Effectiveness of online and blended learning from schools: A systematic review

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