Rendering Elimination: Early Discard of Redundant Tiles in the Graphics Pipeline
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Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/8666628/8675182/08675248.pdf?arnumber=8675248
Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Boustrophedonic Frames: Quasi-Optimal L2 Caching for Textures in GPUs;2023 32nd International Conference on Parallel Architectures and Compilation Techniques (PACT);2023-10-21
2. Comparative Study of Various Methods proposed to improve performance of 3D Graphics Pipeline;2023 First International Conference on Advances in Electrical, Electronics and Computational Intelligence (ICAEECI);2023-10-19
3. Optimization strategies for GPUs: an overview of architectural approaches;International Journal of Parallel, Emergent and Distributed Systems;2023-02-05
4. HB-ReTriple: Mobile rendering optimization based on efficient history reusing;Journal of Systems Architecture;2022-08
5. Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs;The Journal of Supercomputing;2022-04-10
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