I Can't See That! Considering the Readability of Small Objects in Virtual Environments

Author:

Young Jacob1,Pantidi Nadia1,Wood Matthew1

Affiliation:

1. Te Herenga Waka - Victoria University of Wellington, New Zealand

Funder

Te Herenga Waka - Victoria University of Wellington

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Signal Processing,Software

Reference33 articles.

1. Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator

2. Mixed Reality-Based Process Control of Automatic Printed Circuit Board Assembly Lines

3. Mixed reality in design prototyping: A systematic review

4. Three Approaches to Qualitative Content Analysis

5. A conceptual basis for educational applications of virtual reality;winn;Technical Publication R-93–9 Human Interface Technology Laboratory of the Washington Technology Center Seattle University of Washington,1993

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1. Autonomous Navigation of Agricultural Robots Utilizing Path Points and Deep Reinforcement Learning;2024 International Joint Conference on Neural Networks (IJCNN);2024-06-30

2. AntHand: Interaction Techniques for Precise Telerobotic Control Using Scaled Objects in Virtual Environments;Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction;2024-03-11

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