Directions for 3D User Interface Research from Consumer VR Games

Author:

Steed Anthony,Takala Tuukka M.,Archer Daniel,Lages Wallace,Lindeman Robert W.

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Signal Processing,Software

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality;International Journal of Human-Computer Studies;2024-02

2. Re-Evaluating VR User Awareness Needs During Bystander Interactions;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

3. Immersive competence and immersive literacy: Exploring how users learn about immersive experiences;Frontiers in Virtual Reality;2023-03-23

4. Tomato Presence: Virtual Hand Ownership with a Disappearing Hand;2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW);2023-03

5. Introduction to Everyday Virtual and Augmented Reality;Human–Computer Interaction Series;2023

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