Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention
Author:
Affiliation:
1. University of the Aegean,Information & Communication Systems Engineering Dept.,Samos,Greece
2. Depia Automations,Thessaloniki,Greece
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9941349/9941354/09941651.pdf?arnumber=9941651
Reference18 articles.
1. Immersive virtual reality exergames for persons living with dementia: User-centered design study as a multistakeholder team during the COVID-19 pandemic;muñoz;JMIR Serious Games,2022
2. Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation
3. Development and evaluation of a motion-based exercise game for balance improvement;chartomatsidis;Proceedings of the International conference on Information and Communication Technologies for Ageing Well and e-Health,2019
4. Participatory Design of Fall Prevention Exergames using Multiple Enabling Technologies
5. Movements of older adults during exergaming interventions that are associated with the Systems Framework for Postural Control: A systematic review
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1. The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People;ACM International Conference on Interactive Media Experiences;2024-06-07
2. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
3. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly;Computers;2023-02-27
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