Dealing with the Emotions of Non Player Characters

Author:

Baffa Augusto,Sampaio Pedro,Feijo Bruno,Lana Mauricio

Publisher

IEEE

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Vivid-persona: customizable persona tool with interactive and immersive experiences;Journal of Engineering Design;2024-08-06

2. Balancing Game Satisfaction and Resource Efficiency: LLM and Pursuit Learning Automata for NPC Dialogues;2024 International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA);2024-05-23

3. Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. The Influence of Well-Dressed NPCs on Player Perception, Immersion and Decision-Making in Gaming;2023 IEEE Conference on Games (CoG);2023-08-21

5. A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions;2022 IEEE International Conference on Consumer Electronics (ICCE);2022-01-07

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