Asymmetric Interaction between HMD Wearers and Spectators with a Large Display

Author:

Welsford-Ackroyd Finn,Chalmers Andrew,Anjos Rafael K. dos,Medeiros Daniel,Kim Hyejin,Rhee Taehyun

Publisher

IEEE

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

2. What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks;2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR);2023-10-16

3. MR-MEET: Mixed Reality Collaborative Interface for HMD and Handheld Users;2022 IEEE Global Conference on Computing, Power and Communication Technologies (GlobConPT);2022-09-23

4. An Empirical Evaluation of Asymmetric Synchronous Collaboration Combining Immersive and Non-Immersive Interfaces Within the Context of Immersive Analytics;Frontiers in Virtual Reality;2022-01-17

5. Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives;Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems;2021-05-06

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