Game-Based Learning as an Effective Instructional Strategy for Improving Students' Critical Thinking and Collaborative Experiences

Author:

Mai Neo1,Zahra Ismat1,Hin Hew Soon1,Kian Neo Tse1,Yeen-Ju Heidi Tan1,Sharji Elyna Amir1

Affiliation:

1. Multimedia University (MMU),Faculty of Creative Multimedia (FCM),Cyberjaya,Malaysia

Publisher

IEEE

Reference15 articles.

1. Motivation by gamification: Adapting motivational tools of massively multiplayer online role-playing games (MMORPGs) for peer-to-peer assessment in connectivist massive open online courses (cMOOCs)

2. Rethinking Education in the New Normal Post-COVID-19 Era: A Curriculum Studies Perspective

3. A comparative study of game-based online learning in music appreciation: An analysis of student motivation and achievement;Kang;Journal of Educational Multimedia and Hypermedia,2021

4. EDUCAUSE Horizon Report;Pelletier;Teaching and Learning Edition,2021

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