Believability and Co-presence in Human-Virtual Character Interaction

Author:

Bevacqua Elisabetta,Richard Romain,De Loor Pierre

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Graphics and Computer-Aided Design,Software

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Survey On Measuring Presence in Mixed Reality;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Navigating the Virtual Gaze: Social Anxiety's Role in VR Proxemics;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Expectations vs. Reality: The Impact of Adaptation Gap on Avatars in Social VR Platforms;International Cconference on Multimodal Interaction;2023-10-09

4. Believability, Anticipation, and... Timing Improving believability through timing manipulation;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

5. Towards an Understanding of Character Believability;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

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