Cute Helper: A Study on the Effect of Virtual Character Expressions on Players’ Engagement in a Game for Collecting Artwork Descriptions
Author:
Affiliation:
1. Ritsumeikan University,GISE,Kusatsu,Japan
2. Ritsumeikan University,RCGS,Kusatsu,Japan
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9893561/9893544/09893683.pdf?arnumber=9893683
Reference7 articles.
1. The effect of anime character’s facial expressions and eye blinking on donation behavior;takagi;Scientific Reports,2021
2. More kawaii than a realperson live streamer: Understanding how the otaku community engages with and perceives virtual youtubers;lu;2021 CHI Conference on Human Factors in Computing Systems,2021
3. The game experience questionnaire;ijsselsteijn;Technische Universiteit Eindhoven,2013
4. Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data
5. D3. 3: Game experience questionnaire: development of a self-report measure to assess the psychological impact of digital games;poels;Technische Universiteit Eindhoven,2007
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