Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR
Author:
Affiliation:
1. School of Computing at Clemson University, United States
2. Department of Psychology at Clemson University, United States
3. faculty in the School of Computing at Clemson University, United States
Funder
Clemson University Dissertation Completion
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Signal Processing,Software
Link
http://xplorestaging.ieee.org/ielx7/2945/10086958/10049626.pdf?arnumber=10049626
Reference61 articles.
1. Examining the effects of altered avatars on perception-action in virtual reality.
2. Direct Perception
3. Calibration to tool use during visually-guided reaching
4. Perceiving Affordances for Aperture Crossing for the Person-Plus-Object System
5. Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments
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