Towards the gamification of inquiry-based flipped teaching of mathematics a conceptual analysis and framework
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/7352595/7359535/07359616.pdf?arnumber=7359616
Cited by 19 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Improving flipped classroom learning for patients with diabetes mellitus: an exploration into the influence of educational factors;Healthcare in Low-resource Settings;2024-04-17
2. THE IMPACT OF GAMIFICATION WITH AN EMPHASIS ON EXTERNAL MOTIVATION IN MOOCS FOR STUDENTS IN EMERGING REGIONS FROM AN UNDERPRIVILEGED GROUP: A CASE STUDY OF THE LEVEL UP COURSE BY GAMELAB KBTU AND UNICEF IN KAZAKHSTAN;Herald of the Kazakh-British technical university;2024-03-25
3. The Flipped Classroom Optimized Through Gamification and Team-Based Learning;Open Education Studies;2024-01-01
4. Digital Twin for Math Education: A Study on the Utilization of Games and Gamification for University Mathematics Education;Electronics;2023-07-25
5. Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education;Technology, Knowledge and Learning;2023-06-02
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