Affiliation:
1. Kazan Federal University, Kazan, Russia
Abstract
The subject of the research refers to the development of game and
interactive projects — the practice of game balance of computer games.
Current trends formed in both scientific and commercial spheres are
taken into account. The research methods are modeling and
experimentation. The main result is the formed vision on the
integration of the received features into the tool of game prototypes
generation. Two tools for working with game balance are described.
The presented results are the part of one big applied research aimed
at developing a game tool for prototyping computer games, reducing
development time and resources by automating through generation of all
kinds of content based on natural language text, including, in the long
run, game balance. The work is a logical development of research
on creating a full-fledged game engine for game designers and
screenwriters.
Publisher
Ailamazyan Program Systems Institute of Russian Academy of Sciences (PSI RAS)