User Study of Floor Interaction with Wearable Projection Interface Using Hand and Toe

Author:

Sakata Nobuchika1,Sato Fumihiro1,Tominaga Tomu1,Hijikata Yoshinori1

Affiliation:

1. Graduate School of Engineering Science, Osaka University

Publisher

The Institute of Systems, Control and Information Engineers

Reference22 articles.

1. [1] C. S. Pinhanez: The everywhere displays projector:A device to create ubiquitous graphical Interfaces; Proceedings of the 3rd International Conference on Ubiquitous Computing 2001, Ubicomp’'01, pp. 315-331 (2001)

2. [2] A. D. Wilson: PlayAnywhere; a compact interactive tabletop projection-vision system; Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, UIST2005, pp. 83-92 (2005)

3. [3] T. Konishi, K. Tajimi, N. Sakata and S. Nishida: Projection stabilizing method for palm-top display with wearable projector; Wearable Computing 2009,13rd IEEE International Symposium on Wearable Computers, pp. 13-20 (2009)

4. [4] K. Tajimi, K. Uemura, Y. Kajiwara, N. Sakata and S.Nishida: Stabilization method for floor projection with a hip-mounted projector; Proceedings of 20th International Conference on Artificial Reality and Telexistence, pp. 77-83 (2010)

5. [5] D. Matsuda, N. Sakata and S. Nishida: Wearable input/output interface for floor projection using hands and a toe; Proceedings of 23rd International Conference on Artificial Reality and Telexistence, pp. 122-128 (2013)

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