PRODUCT DEVELOPMENT IN JAPANESE TV GAME SOFTWARE: THE CASE OF AN INNOVATIVE GAME

Author:

BABA YASUNORI1,TSCHANG F. TED2

Affiliation:

1. Research into Artifacts, Center for Engineering (RACE) and Research Center for Advanced Economic Engineering (AEE), The University of Tokyo, Japan

2. Asian Development Bank Institute, and Singapore Management University, Singapore

Abstract

This paper addresses the issue of developing innovative software with a case study of the emerging prototyping methods used in an innovative game in the Japanese game software industry. Software has traditionally been seen as an efficiency-driven process. But in innovative software, there are other important issues, such as the need to allow for radical redesign in development cycles, and the need to resolve tensions between creative and controlling processes. The paper addresses the broader design issue by documenting the emerging prototyping practices in design-driven and originality-oriented product development. We term this an "outward spiral" software development model, in which the completion of an initial prototyping cycle may lead to significant revisions in design and code, and the possible scrapping of large chunks of code. This model is compared with the development processes used for other types of software and in creative industries like the music industry.

Publisher

World Scientific Pub Co Pte Lt

Subject

Management of Technology and Innovation,Strategy and Management,Business and International Management

Cited by 23 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Prototyping of a Client for Board Games Automated Testing and Analysis;Communications in Computer and Information Science;2022

2. Impacts of computer game concept formulation on project development processes: a FIOWA explorative case study;Journal of Ambient Intelligence and Humanized Computing;2020-01-03

3. The role of Sprint planning and feedback in game development projects: Implications for game quality;Journal of Systems and Software;2019-08

4. The process of creation in creative industries;Creativity and Innovation Management;2019-07-24

5. technique for interrater reliability evaluation of a mobile game aimed for executive functions stimulation;International Journal for Innovation Education and Research;2019-05-31

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3