Improving Resilience of Software Systems: A Case Study in 3D-Online Game System

Author:

Lu Wei1,Wang Weidong1,Bao Ergude1,Xing Weiwei1,Zhu Kai2

Affiliation:

1. School of Software Engineering, Beijing Jiaotong University, Beijing, P. R. China

2. Beijing Chukong Aipu Technology Co., Ltd., Beijing, P. R. China

Abstract

Resilience is the property that enables a system to continue operating properly when one or more faults occur. Nowadays, as software systems become more and more complex, their hardware execution platforms also become more heterogenous with larger scale. Software systems may fail due to some faults such as node breakdown, communication failure, or data processing failure. In this paper, we propose a ring-based resilience mechanism, which implements fault detection and recovery. (1) To solve the problem that the central server may have high burden of network traffic, we design a ring-based heartbeat algorithm for crash fault detection. (2) We also design a light-weight recovery mechanism to recover from crash faults as compared with the current system-specific mechanisms. To evaluate our mechanism, we use a 3D-online game system as a case study. By injecting faults, we test the effectiveness and overhead of the proposed mechanism. Compared with other mechanisms, the experimental results show that our mechanism can support resilience very well and is better at dealing with the crash fault caused by high cluster workload with acceptable overhead.

Publisher

World Scientific Pub Co Pte Lt

Subject

Artificial Intelligence,Computer Graphics and Computer-Aided Design,Computer Networks and Communications,Software

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