DEALING WITH VARIABILITY WHEN RECOGNIZING USER'S PERFORMANCE IN NATURAL 3D GESTURE INTERFACES

Author:

SOREL ANTHONY1,KULPA RICHARD2,BADIER EMMANUEL2,MULTON FRANCK2

Affiliation:

1. M2S – University Rennes 2, Artefacto, UFR-APS, Avenue Charles Tillon, Rennes, France

2. M2S – University Rennes 2, UFR-APS, Avenue Charles Tillon, Rennes, France

Abstract

Recognition of natural gestures is a key issue in many applications including videogames and other immersive applications. Whatever is the motion capture device, the key problem is to recognize a motion that could be performed by a range of different users, at an interactive frame rate. Hidden Markov Models (HMM) that are commonly used to recognize the performance of a user however rely on a motion representation that strongly affects the overall recognition rate of the system. In this paper, we propose to use a compact motion representation based on Morphology-Independent features and we evaluate its performance compared to classical representations. When dealing with 15 very similar upper limb motions, HMM based on Morphology-Independent features yield significantly higher recognition rate (84.9%) than classical Cartesian or angular data (70.4% and 55.0%, respectively). Moreover, when the unknown motions are performed by a large number of users who have never contributed to the learning process, the recognition rate of Morphology-Independent input feature only decreases slightly (down to 68.2% for a HMM trained with the motions of only one subject) compared to other features (25.3% for Cartesian features and 17.8% for angular features in the same conditions). The method is illustrated through an interactive demo in which three virtual humans have to interactively recognize and replay the performance of the user. Each virtual human is associated with a HMM recognizer based on the three different input features.

Publisher

World Scientific Pub Co Pte Lt

Subject

Artificial Intelligence,Computer Vision and Pattern Recognition,Software

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. CuDi3D: Curvilinear displacement based approach for online 3D action detection;Computer Vision and Image Understanding;2018-09

2. Automatic evaluation of sports motion: A generic computation of spatial and temporal errors;Image and Vision Computing;2017-08

3. 3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition;2017 12th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2017);2017-05

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