Gamification-as-Innovation: A Review

Author:

AlSaad Fatemah M.1,Durugbo Christopher M.1ORCID

Affiliation:

1. Department of Innovation and Technology Management, Arabian Gulf University, Manama, Kingdom of Bahrain

Abstract

Gamification is a paradigm and process innovation premised on applying game mechanics to non-game settings with benefits of creative games designs and disruptive effects challenging conventional learning approaches. The purpose of this study is to review the literature on gamification-as-innovation. Applying the systematic review methodology, this study examines 96 articles and identifies developments in gamification-as-innovation in literature. Insights from the review suggests three main perspectives on gamification-as innovation in processes that reveal problems (investigation), stimulate novel behavior (induction) or transform processes (intervention) for improved effectiveness and engagement. The review also captures the state-of-the-art in gamification research underscoring advances in multi-level models, strategic initiatives and digital platforms. The review concludes by highlighting future research directions that advance gamification scholarship and practice.

Publisher

World Scientific Pub Co Pte Ltd

Subject

Management of Technology and Innovation

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