Affiliation:
1. Guangdong Eco-Engineering Polytechnic, Guangzhou, Guangdong 510520, P. R. China
2. Guangzhou Institute of Technology, Guangzhou, Guangdong 510075, P. R. China
Abstract
The introduction of virtual reality technology into rehabilitation training can avoid various shortcomings of traditional rehabilitation training, and can efficiently complete training tasks. Based on the basic theory of virtual reality, this paper constructs a sports rehabilitation training method to achieve the consistency of the virtual upper limbs and the real upper limbs of the human body. The model provides a background environment in the virtual reality training, realizes the systematic maintenance of the patient’s training mode, provides the patient with a scientifically based training mode and evaluation results, solves the quantitative index problem of sports rehabilitation training, and builds a virtual upper limb platform at the same time. During the simulation process, the system used the Berg balance assessment scores to conduct four-stage assessments. Before treatment, the three-dimensional gait analysis, FMAL lower extremity function scores and Berg balance assessment results were not significantly different between the control group and the experimental group ([Formula: see text]). The experimental results showed that the three-dimensional gait analysis was used to analyze the pace, left and right step length, left and right support percentage, and stride frequency. Compared with the evaluation data before treatment, the index values of the control group and the experimental group were significantly improved ([Formula: see text]); after the treatment, the two groups of patients were evaluated for motor function, the evaluation values of the experimental group were higher than those of the control group when compared between the two groups. It effectively meets the human–computer interaction needs of rehabilitation training.
Publisher
World Scientific Pub Co Pte Ltd
Subject
Electrical and Electronic Engineering,Hardware and Architecture,Media Technology
Cited by
1 articles.
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