A Stochastic Game-Based Approach for Multiple Beyond-Visual-Range Air Combat
Author:
Affiliation:
1. Mechanical Engineering Research Institute, KAIST, 291 Daehak-ro, Yuseong, Deajeon 34141, Republic of Korea
2. Department of Aerospace Engineering, KAIST, 291 Daehak-ro, Yuseong, Deajeon 34141, Republic of Korea
Abstract
Funder
Agency for Defense Development
Publisher
World Scientific Pub Co Pte Lt
Subject
Control and Optimization,Aerospace Engineering,Automotive Engineering,Control and Systems Engineering
Link
https://www.worldscientific.com/doi/pdf/10.1142/S2301385018500048
Reference16 articles.
1. Game theory for automated maneuvering during air-to-air combat
2. Pursuit-evasion in medium-range air-combat scenarios
3. A missile duel between two aircraft
4. Modeling Air Combat by a Moving Horizon Influence Diagram Game
5. Game Optimal Support Time of a Medium Range Air-to-Air Missile
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