Affiliation:
1. Computer Science and Engineering, G H Raisoni University, Amravati, India
Abstract
The art of mimicking a human’s responses and behavior in a programming machine is called Artificial intelligence (AI). AI has been incorporated in games in such a way to make them interesting, especially in chess games. This paper proposes a hybrid optimization tuned neural network (NN) to establish a winning strategy in the chess game by generating the possible next moves in the game. Initially, the images from Portable Game Notation (PGN) file are used to train the NN classifier. The proposed Locust Mayfly algorithm is utilized to optimally tune the weights of the NN classifier. The proposed Locust Mayfly algorithm inherits the characteristic features of hybrid survival and social interacting search agents. The NN classifier involves in finding all the possible moves in the board, among which the best move is obtained using the mini-max algorithm. At last, the performance of the proposed Locust mayfly-based NN method is evaluated with help of the performance metrics, such as specificity, accuracy, and sensitivity. The proposed Locust mayfly-based NN method attained a specificity of 98%, accuracy of 98%, and a sensitivity of 98%, which demonstrates the productiveness of the proposed mayfly-based NN method in pruning.
Publisher
World Scientific Pub Co Pte Ltd
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Computer Vision and Pattern Recognition
Cited by
2 articles.
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