Affiliation:
1. Center for Economic Research, Tilburg University, The Netherlands
Abstract
Fictitious play can be seen as a numerical iteration procedure for determining the value of a game and corresponding optimal strategies. Although convergence is slow, it needs only a modest computer storage. Therefore it seems to be a good way for analysing large games. In this paper we introduce a weakened form of fictitious play, where players at each stage do not have to make the best choice against the total of past choices of the other player but only an increasingly better one. Theoretical bounds for convergence are derived. Furthermore, it is shown that this new form can speed up convergence considerably in practice. It is seen that weakened fictitious play can be extended to models in which the game matrix itself becomes better known as the number of stages increases.
Publisher
World Scientific Pub Co Pte Lt
Subject
Statistics, Probability and Uncertainty,Business and International Management,General Computer Science
Cited by
9 articles.
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