Using Convolution and Deep Learning in Gomoku Game Artificial Intelligence
Author:
Affiliation:
1. Department of Computer Science, Lakehead University, 955 Oliver Rd, Thunder Bay, Ontario P7B 5E1, Canada
2. Department of Computer Science, Algoma University, 1520 Queen Street East, Sault Ste. Marie, Ontario P6A 2G4, Canada
Abstract
Publisher
World Scientific Pub Co Pte Lt
Subject
Hardware and Architecture,Theoretical Computer Science,Software
Link
https://www.worldscientific.com/doi/pdf/10.1142/S0129626418500111
Reference9 articles.
1. L. V. Allis, Searching for Solutions in Games and Artificial Intelligence (Ponsen & Looijen, Wageningen, 1994), pp. 21–152. ISBN 90-9007488-0.
2. Programming a Computer for Playing Chess
3. Mastering the game of Go with deep neural networks and tree search
4. Mastering the game of Go without human knowledge
5. Object Recognition with Gradient-Based Learning
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