GENERALIZING MONOTONICITY: ON RECOGNIZING SPECIAL CLASSES OF POLYGONS AND POLYHEDRA

Author:

BOSE PROSENJIT1,VAN KREVELD MARC2

Affiliation:

1. School of Computer Science, Carleton University, 1125 Colonel By Drive, Ottawa, Canada, K1S 5B6, Canada

2. Institute of Information and Computing Science, Utrecht University, P.O. Box 80.089, 3508 TB, Utrecht, The Netherlands

Abstract

A simple polyhedron is weakly-monotonic in direction [Formula: see text] provided that the intersection of the polyhedron and any plane with normal [Formula: see text] is simply-connected (i.e. empty, a point, a line-segment or a simple polygon). Furthermore, if the intersection is a convex set, then the polyhedron is said to be weakly-monotonic in the convex sense. Toussaint10 introduced these types of polyhedra as generalizations of the 2-dimensional notion of monotonicity. We study the following recognition problems: Given a simple n-vertex polyhedron in 3-dimensions, we present an O(n log n) time algorithm to determine if there exists a direction [Formula: see text] such that when sweeping over the polyhedron with a plane in direction [Formula: see text], the cross-section (or intersection) is a convex set. If we allow multiple convex polygons in the cross-section as opposed to a single convex polygon, then we provide a linear-time recognition algorithm. For simply-connected cross-sections (i.e. the cross-section is empty, a point, a line-segment or a simple polygon), we derive an O(n2) time recognition algorithm to determine if a direction [Formula: see text] exists. We then study variations of monotonicity in 2-dimensions, i.e. for simple polygons. Given a simple n-vertex polygon P, we can determine whether or not a line ℓ can be swept over P in a continuous manner but with varying direction, such that any position of ℓ intersects P in at most two edges. We study two variants of the problem: one where the line is allowed to sweep over a portion of the polygon multiple times and one where it can sweep any portion of the polygon only once. Although the latter problem is slightly more complicated than the former since the line movements are restricted, our solutions to both problems run in O(n2) time.

Publisher

World Scientific Pub Co Pte Lt

Subject

Applied Mathematics,Computational Mathematics,Computational Theory and Mathematics,Geometry and Topology,Theoretical Computer Science

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. VDAC;ACM Transactions on Graphics;2020-12-31

2. Line-of-Sight Pursuit in Monotone and Scallop Polygons;International Journal of Computational Geometry & Applications;2019-12

3. A Leapfrog Strategy for Pursuit-Evasion in a Polygonal Environment;International Journal of Computational Geometry & Applications;2015-06

4. Covering a simple polygon by monotone directions;Computational Geometry;2010-07

5. Rotationally monotone polygons;Computational Geometry;2009-07

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